Apr 22, 2007, 04:30 AM // 04:30
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#1
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Academy Page
Join Date: Apr 2007
Guild: Fully Loaded Fishys [AMMO]
Profession: Rt/
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Fav Sin Builds
Whats everyones fav sin build? mine is:
A/N or A/?
Dag: 13 (10 + 1 +2)
shadow: 11 (10 + 1)
deadly: 10 (9 + 1)
curses: 5
[skill]Shadow Refuge[/skill][skill]Golden Lotus Strike[/skill][skill]Parasitic Bond[/skill][skill]Black Spider Strike[/skill][skill]Signet of Toxic Shock[/skill][skill]Death Blossom[/skill][skill]Impale[/skill][skill]Viper's Defense[/skill]
You can substitute Parasitic Bond for any other hex spell, I personally prefer Shroud of Silence, but it doesnt matter. Any comments?
Last edited by Ammo; Apr 22, 2007 at 04:41 AM // 04:41..
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Apr 22, 2007, 08:29 AM // 08:29
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Res sig>Viper's Defense.
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Apr 22, 2007, 05:35 PM // 17:35
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#3
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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AP Spiker
[skill]Assassin's Promise[/skill][skill]Dark Prison[/skill][skill]Tiger Stance[/skill][skill]Black Lotus Strike[/skill][skill]Death Blossom[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Feigned Neutrality[/skill]
Restorative Assassin - PvE
[skill]Vital Weapon[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Critical Strike[/skill][skill]Wielder's Boon[/skill][skill]Flesh of My Flesh[/skill]
Beguiling Haze Spiker - PvP
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
Assassin Tank - PvE (stays alive in HM frontlines!)
[skill]Critical Defenses[/skill][skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill][skill]Mystic Regeneration[/skill][skill]Vital Boon[/skill][skill]Resurrection Signet[/skill]
AoD Survivor - PvE
[skill]Aura of Displacement[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Impale[/skill][skill]Deadly Paradox[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
Works for me. Just vanquished a few places on Istan with #2 xD
Last edited by Samurai-JM; Apr 28, 2007 at 06:56 PM // 18:56..
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Apr 22, 2007, 07:49 PM // 19:49
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#4
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Melding Shadow Thingy ma ..billy-bob
[skill]Shadow Meld[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Rebirth[/skill][skill]Feigned Neutrality[/skill]
The basic
assassins promise build aswell (already posted)
Signet Spike
Hot Stepper
I'd post another build I'd like but this whole [skill] thing is boooooring!
and in PVP anything using the Classic Unsuspecting Strike, Fox fangs, HoTO, FS and Twisting fangs is great for me.
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Apr 22, 2007, 08:23 PM // 20:23
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#5
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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[skill]Siphon Speed[/skill][skill]Shroud of Silence[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Restful Breeze[/skill][skill]Resurrection Signet[/skill]
Works rather nicely in Arenas, just Siphon your target, use Shroud of Silence on the teams monk (to stop them saving my target), So much more useful than just monk stomping.
[skill]Leaping Mantis Sting[/skill][skill]Temple Strike[/skill][skill]Wild Strike[/skill][skill]Blades Of Steel[/skill][skill]Shadow Walk[/skill][skill]Hex Breaker[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
A build I find great to play along side another assassin (perferably a spiker), and Hex breaker in RA to give me some cover against a Necro.
Others:
The Beguiling haze build posted by JM.
The Moebius Death Blossom combo (A good alternative to spiking)
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Apr 22, 2007, 09:02 PM // 21:02
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#6
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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[skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Impale[/skill][skill]Flurry[/skill][skill]Expose Defenses[/skill][skill]Resurrection Signet[/skill]
Or the oldskool Yanssassin:
[skill]Mark Of Instability[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Spider[/skill][skill]Horns Of The Ox[/skill][skill]Moebius Strike[/skill][skill]Expose Defenses[/skill][skill]Resurrection Signet[/skill]
Old variant uses [skill]Shock[/skill]...can fit in various skills: [skill]Web Of Disruption[/skill][skill]Parasitic Bond[/skill]..
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Apr 23, 2007, 01:39 AM // 01:39
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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[skill]siphon speed[/skill][skill]black lotus strike[/skill][skill]twisting fangs[/skill][skill]black spider strike[/skill][skill]shattering assault[/skill][skill]holy veil[/skill][skill]mending touch[/skill][skill]resurrection signet[/skill]
standard hex-black-dual-black-dual combo
can switch the order as necessary; i usually deepwound first
i find that shattering assault has been getting me more kills than other duals lately; it's great shattering guardian, shield of regen, life bond, spirit bond, armor of earth/stoneflesh eles, etc and leaving them naked and defenseless. and it's unblockable. damage is on par with other duals, but BoS/DB wont do jack on a protted target
hex/cond cleanup is SO important to me, even more than self-healing or IAS, cuz it keeps me functional and ready to kill
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Apr 23, 2007, 05:48 AM // 05:48
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Problem with Deep Wounds these days is that they're so damn visible. You might switch SA and TF around, so you'll remove guardians first, and then follow up with the spike.
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Apr 23, 2007, 07:39 AM // 07:39
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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yea true that, about deepwounds . if i know some effective enchants are up, i will SA 1st. also, if the target is already deepwounded, like if my previous TF hasnt worn off or from another source, i might SA twice (4 sec cooldown and more damaging than TF)
a problem tho is if the target is already blocking somehow, before i get an offhand in. in those cases i either 1)wait out the duration, counting in my head 2)switch to another target that cant block 3)try to hit it anyway, there's still a % chance i could
can also bring expose but it's more expensive and less spammable. siphon is better when hex removal exists, plus it's a snare
Last edited by X Cytherea X; Apr 23, 2007 at 07:50 AM // 07:50..
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Apr 23, 2007, 03:37 PM // 15:37
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#10
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Deep wound is great at the end now, thus Impale owns even more!
[skill]Expose Defenses[/skill][skill]Shadow Prison[/skill][skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
I used that with Dash instead of rez for Hero Battles for a while, it was perfect for altar ganking and capping. Also used Assassin's Promise/Dark Prison in PvE for several different areas, worked fine in every case.
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Apr 24, 2007, 07:00 AM // 07:00
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#11
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Ascalonian Squire
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The one that I ran into around here that I managed to put together goes as follows (Not good at putting the pics in so sorry for just text).
Assassin's Promise, Burst of Agression, Dark Prison, Black Lotus Strike, Twisting Fangs, Black Spider Strike, Blades Of Steel, and Feigned Neutrality
The guy who put that one together said he had loads of fun with it and another person mentioned that he liked what it did. In essence I did not like the fact that I could not do the kind of continuous outright damage my Dervish could, till I ran into the above. The only thing that can stop me is a mesmer mob in PvE. Against normal squishies I will kill it by the time I hit twisting fangs. Armored types I will have them dead by Black Spider, and on occasion I actually have to pull out Blades. All in all I have 11 seconds to kill as soon as I hit assassin's, and it takes only a few seconds to go through all of the skills, so I can kill and switch to the new mob and have all my skills reset for him. Wash-rinse-and-repeat, and you have a rather nasty death machine. Add in X's Daggers (I can never spell the stupid name), and you are sundering left right and center with all of the carnage I can normally dish out. Nothing is perfect, and there are times I get caught and I have to wait for a normal recharge, but that seems to be an exception rather than the rule if you let the henchies kill the Mesmers before you go howling commando. With henchies or in party I can say this is one of the funnier builds I have run into with assassins. Sure people hate assassins in general, but I will get a holy crap once I go into action. Only downside is the skills are not fun to put together, and it is an all or nothing setup. You NEED assassin's promise as the skills require a Hex to be active. Hope you guys enjoy as much as I do.
Cheers
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Apr 24, 2007, 08:13 AM // 08:13
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Samurai-JM
Deep wound is great at the end now, thus Impale owns even more!
[skill]Expose Defenses[/skill][skill]Shadow Prison[/skill][skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
I used that with Dash instead of rez for Hero Battles for a while, it was perfect for altar ganking and capping. Also used Assassin's Promise/Dark Prison in PvE for several different areas, worked fine in every case.
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I use largely the same build when I do ab's (just about the only pvp I'm doing next to pug-gvg'ing), but switch out expose defenses for deadly paradox, and charm animal instead of res sig. Yes, a pet. I'm powerleveling it in ab's
... and it beats assassins who use a chain with Horns of the Ox + Falling Spider ^^
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Apr 24, 2007, 11:36 AM // 11:36
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#13
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Since I started going normal assassin my build has been as follows:
[skill]Dark Prison[/skill][skill]Dash[/skill][skill]Assassin's Promise[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Impale[/skill][skill]Mending Touch[/skill]
Though since I've been in the Realm of Torment for quite some while now, Lightbringer's Gaze has become the permanent replacement for the last slot. That last, optional slot is also the placeholder for my Signet of Capture.
That has become standard for me.
I barely ever change it any more. I'll only bring out my old ID+ build if I'm sure I won't be facing any ench-strippers... and need to tank more than spike, which isn't often any more.
Last edited by SotiCoto; Apr 24, 2007 at 11:39 AM // 11:39..
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Apr 24, 2007, 05:30 PM // 17:30
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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You're using to hexes, but you don't use any of the "black" offhands which are far superior to any lead attack.
That and not running rez is not a good idea.
Moebius death blossom spam is probably the best PvE assassin build at this moment.
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Apr 24, 2007, 06:09 PM // 18:09
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#15
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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my fav for one on one is: jagged strike, wild strike, criticle strike, virulence, signet of malice, dash, shadow refuge, and the last one is optional
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Apr 24, 2007, 07:43 PM // 19:43
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#16
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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[I get a sense of Deja Vu here... and seriously hope this doesn't spiral into an argument.]
Quote:
Originally Posted by Tan Blademaster
You're using to hexes, but you don't use any of the "black" offhands which are far superior to any lead attack.
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Don't think I haven't tried it. I just prefer to go with what works.
Dark Prison only lasts 6 seconds, and at 10 energy is something I tend to use only if I have to.
More to the point though... If you'd had Assassin's Promise interrupted / removed as frequently as I do, you'd know that sticking to attacks with naturally short recharge is a safer tactic for those times when AP isn't available (interrupt / hex removal / rangers with block-skills). Furthermore, both blackline off-hands cost 10 energy to use... and I frequently have exactly 5 energy left when I reach the enemy... and find myself just running even until I kill them.
So to sum THAT bit up... I like to still be capable when incapacitated... and to use cheap attacks so I can stream them off without having to raw-wail inbetween to get my energy back... AP just quickens the whole process massively.
Quote:
That and not running rez is not a good idea.
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I'm not a PvP Assassin. I'm a PvE Assassin. The two monks of the party can res, and even Olias has Rebirth. Since I'm the only character right in the middle of the fray (the rest are always spellcasters), odds are that I'm the one in the worst position to be resurrecting anyone.
Besides... what would I swap out for it? Dash? Puh-lease... ¬_¬
Quote:
Moebius death blossom spam is probably the best PvE assassin build at this moment.
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Completely useless if the enemy dies before you even get to Moebius... as they frequently do...
I do have an alternative Moebius-based build... and it works sometimes, but it isn't as fun to use when the enemies die quickly and I never even get to use it (plus there is the little matter of having no "bamf" to get from one Water Elementalist to the next, let alone the energy to pull such a thing off).
Last edited by SotiCoto; Apr 24, 2007 at 07:47 PM // 19:47..
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May 08, 2007, 02:37 PM // 14:37
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#17
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Pre-Searing Cadet
Join Date: May 2007
Profession: N/Mo
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a build that i personally run for pvp that is quite successful is as followed...
Golden Lotus Strike
Leaping Mantis Strike
Fox Fangs
Blades of Steel
Balanced Stance
Healing Signet
Shroud of Distress
Death's charge
I cast SoD and then Death's Charge then Balanced Stance and begin to click in order through the skills until Blades of Steel. Use Healing Signet when needed. Balanced stance is so that you arent knocked down which can easily lead to the death of a sin. Balanced Stance is Particularly helpful in 1v1 against sins who use ox horns and knockdown skills.
Attributes are:
Dagger Mastery -- 15 or 16
Tactics -- Get it to as high as possible
Shadow Mastery -- Use as many points as you chose
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May 08, 2007, 03:41 PM // 15:41
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#18
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Soti I'm sorry here, but I think those critics might be right. Assassin's Promise/Dark Prison for no purpose other than a fast recharging shadow step seems a bit pointless when it doesn't affect anythin else in the build. The combo is quick recharging and low energy, and I'm sure it does enough damage to kill enemies. The only part I don't like is the AP/DP start. You could easily just use AoD and maybe Expose or Siphon Speed that way you have a way out as well as in. About the res signet I kind of agree with you, since I rarely carry my own res in pve. Assassin's builds are normally made to kill enemies with a few slots to protect themselves, not much room to res everyone else too. And moebius death blossom is great, although not always the best. Even if moebius doesn't recharge the skills, that and death blossom are both 2 second recharges, and the rest of the skills in the combo shouldn't be more than 6 or 8 seconds. I always vary my PvE play between an Assassin's Promise spiker and a Moebius Blossom nuker, and both are fantastic builds.
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May 08, 2007, 07:07 PM // 19:07
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#19
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Ascalonian Squire
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
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Since BOA was nerfed:
1. Assassin's Promis
2. Lightning Reflexes
3. Dark Prison
4. Black Lotus Strike
5. Horns of the Ox
6. Black Spider Strike
7. Blades of Steel
8. Impale
I use +5 energy, zealous, +30 hp daggers. With shrouded armor, energy is not an issue. LR gives defense and speed where Tiger's just gives speed.
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May 08, 2007, 07:16 PM // 19:16
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#20
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Forge Runner
Join Date: Nov 2005
Profession: R/
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@ Soti:
I have to agree with your critics. The whole point of running Assassin's Promise is to be able to spam attack chains that normally have long recharge times. If hex removal is a problem, then you probably need to run another build in areas with hex removal. Quite honestly, there is no need for a elite spot to recharge skills that recharge themselves faster than you can switch targets. If you are using AP for energy management, then you need to take your attributes out of Deadly Arts and put them into Crit Strikes.
Moebius builds may not always be able to be finished before your enemy dies, but you can counter this in a couple ways. Either go with only an offhand before your dual, go off target (which you really should be doing anyways as an assassin) to make sure your team doesn't spike what you are attacking, or use an IAS like Flurry to be able to put in more attacks before your team kills your target. If nothing else, Moebius is pwnage when you get to a boss since it allows constant dual attack spam.
To get back on topic, here are a couple 'sin builds I've had fun with lately:
[skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Flurry[/skill][skill]Death's Retreat[/skill][skill]Dash[/skill] or rez sig
This is the moebius build I use in PvE. Whenever I'm in a team setting, I really prefer Death's Retreat over something like Shadow's Refuge or Feigned Nutrality since it's just enough to save you. Running a full heal is usually a waste if you have a monk in your group from my experience. Critical Defenses is a good skill to put in the build as well, but frequent enchant stripping tends to make me leave that one at home.
[skill]Death's Charge[/skill](or rez)[skill]Assassin's Promise[/skill][skill]Lightning Reflexes[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Death's Retreat[/skill]
for RA lately, I've played around with this build, just for kicks:
[skill]Shadow Walk[/skill] or [skill]Conjure Flame[/skill][skill]Mark of Rodgort[/skill][skill]Black Lotus Strike[/skill][skill]Horns of the Ox[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Death's Retreat[/skill]Rez sig
I don't think this is better than your standard Shadow Prison + IAS spike build, but it's a nice changeup that deals some good damage when pulled off.
Last edited by XvArchonvX; May 08, 2007 at 07:21 PM // 19:21..
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